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Mixy Mountain
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Devlog
Playtest #3
May 20, 2020
by
najee
The game is now fully functional but does not look anything like the original sketches. The new additions from original conceptualization to current state show a tremendous increase in difficulty whi...
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Playtest #2
May 20, 2020
by
najee
The main mechanic of the game has been altered to actually be put into code. The two button restraint is kept but now there is a jump mechanic for the player and the platform. The height of the jump h...
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Playtest #1
May 20, 2020
by
najee
The game is now functioning and the player is moving. But there are some glitches that we have to work through like the platform sometimes not working, allowing the character to fall through when jum...
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Playtest 3 - Enrique
May 20, 2020
by
Xover4chieverX
The game is looking promising. Mechanics are running better. We know what kind of art to implement into the game. The art makes the game feel 2D. More work still needs to be done, but it's making goo...
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Playtest 2 - Enrique
May 20, 2020
by
Xover4chieverX
We managed to adjust the height of how high the player can jump. Movements have improved. We are now looking at how to have the obstacles move on it's own. One other thing to add is the artistic feel...
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Playtest 1 - Enrique
May 20, 2020
by
Xover4chieverX
We managed to add some movement to the game, however, it feels a bit clunky; looking to adjust it. We have an issue where the character will fall through the platform. One other issue is that the play...
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Devlog 3
May 20, 2020
by
Xover4chieverX
We currently have mechanics working for the game, however, they still need to be polished. We are still behind, but progress is being made. We are currently looking at tutorials to learn how to get wh...
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Devlog 2
May 20, 2020
by
Xover4chieverX
Our teams goals was to meet on a weekly basis but this is something that we weren't able to accomplish. We are behind on work. Our current goal is to figure out how we can meet and discuss on how to...
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Playtest 3 - Tyler
May 20, 2020
by
Pluviio
My solution worked as an alternative. We will have both the character and platform move, character doesn't fall through the platform and platform doesn't go through ground. While it took several tries...
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Playtest 2 - Tyler
May 20, 2020
by
Pluviio
Well our original plan was to move the ground under the platform up and down instead of the character, while good on paper its not good in code and has proven to be difficult. I do have an idea but I...
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Playtest 1 - Tyler
May 20, 2020
by
Pluviio
Testing out some collisions with the platforms, well the player is moving, the gravity could be better but it's looking good. Only set back is when jumping too much the character will fall through th...
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Dev Log 3
May 20, 2020
by
Pluviio
Progress has been slow but coming along just fine, problem has been getting two items two jump while still colliding with each other. Artwork is finally being developed as the mechanics of the game a...
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Devlog 2
April 16, 2020
by
najee
-What were your team's goals for the past couple weeks? Get a working version of the mechanic -How did you work towards accomplishing those goals? Going through training courses and tutorials on Unity...
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Dev Log 2
April 07, 2020
by
Pluviio
Things are not looking good, our group hasn't been in talks since this whole virus ordeal but in reality there is no one to blame but ourselves for this. Since we are severely behind we know now more...
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Dev Log 1
March 11, 2020
by
Xover4chieverX
What were your team’s goals for the past couple weeks? For the past week, we’ve been deciding on what type of mechanics should be implemented on the game. How did you work towards accomplishing t...
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Dev Log One Draft
March 11, 2020
by
Pluviio
To be completely honest it's been a scramble for me and my team this week, we are trying to iron out a way in which we can meet up. So far the first week has all been talking but no actual action due...
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Week 1
March 11, 2020
by
najee
What were your team’s goals for the past couple of weeks? -We started to iterate the main mechanic into a development program. How did you work towards accomplishing those goals? -We discussed how t...
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